When this level came out, I was a bit too late to the party, as pretty much all the other big GD YouTubers had already uploaded it. So I decided not to upload it, and here we are. About that, nowadays I feel like there isn’t a “race” to upload the greatest recent levels, which I feel is another sign that GD is “dying”. Let’s hope 2.2 revives the game and its community. Anyway, back to the level. It starts off as a pretty typical early 2.0 level, with rainbows and unsynchronized moving structures. But once you get further in, you’ll see that this level is so much more. It’s pretty much the first real bossfight level that got featured, and it’s still very high up there. Unlike many bossfights these days, this one has a lot of different sections, so you definitely feel like the boss lasts long enough. In the last part, you kill the boss, which is a good ending to a bossfight.
👉 Overall coin rating: Bronze. 1/4. These coins were made just after user coins were introduced, so it might not be too surprising that they’re pretty much free.
– 1st coin: Bronze. The first coin is found at 0:09, right after you go upside-down. You just have to hold down the mouse button, and you’ll get the coin. (There are invisible slopes that help you out.) To get higher than Bronze, it would basically need to be harder to get, harder to find, and more original!
– 2nd coin: Bronze. At 0:17 you have to go quite close to the structure, which is quite easy. This would need the same improvements as the first coin.
– 3rd coin: Bronze. For this coin, you have to hold at 0:28. If you jump a little bit too late or early, you’ll end up dying on the next structures, so holding is the easy way. This key changes the route at 0:39, which gives you the coin for free. Just holding in an auto part is not enough to get above Bronze. It’s far too easy, and at the same time the key is obvious.
👉 Level info
In-game music: Cry by Xtrullor
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👉 Thumbnail by Wugi
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